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A structure is a compound data type that contains different members of different types. The members are accessed by their names. A value of a structure-object is a tuple of values of each member of the object. A structure can also be seen as a simple implementation of the object paradigm from (OOP). A struct is like a class except for the default access(class has default access of private, struct has default access of public). C++ also guarantees that a struct that only contains C types is equivalent to the same C struct thus allowing access to legacy C functions, it can (but may not) also have constructors (and must have them, if a templated class is used inside a struct), as with Classes the compiler implicitly-declares a destructor if the struct doesn’t have a user-declared destructor
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